29th March 2022 - 1st May 2022 (Week 1 - Week 5)
Emran Tarek Sayed // 0346648
Bachelor of Design (Hons) in Creative
Media
Illustration & Visual Narrative // Task 1: Exercises
INSTRUCTIONS
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LECTURES
Week 1 / Lecture 1
Our lecturer, Ms. Noranis and Mr. Hafiz welcomed us in
our first class. After their introduction, they briefed us on Illustration
& Visual Narrative, the assignments we will be expecting to be given,
the platforms we will be using throughout the semester, and the materials
recommendation for the assignments. We were told to play The Bezier Game in
our first class to get the feeling of drawing with a mouse and were tasked
with the Vormator Challenge. My first impression of the module has been
great; I have never done Vormator Challenge before and am excited to do it.
Fig.1.1 The Bezier Game
28th March 2022
Week 2 / Lecture 2
A kick start of the week, we were taught on how
to use Adobe Illustrator by Mr Hafiz such as the uses of pen tool, how to
trace, how to create a new layer and etc. I notice that the way of using the
pen tool was pretty similar to the last week's game everyone played, The
Bezier Game.
Fig. 2.0 A livestream of Mr Hafiz teaching us how to trace
Vormator Challenge Shapes
5th April 2022
Unfortunately, I wasn't able to do it during
the class as I had not been able to log into Adobe Illustrator with my
Taylors email. Anyhow, we also learn about character designs from Ms
Noranis, that the character needs to feel iconic, simple and
unique.
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Lastly, we were told to write a 300 words brief
report on one cartoon or anime character of our pick.
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Lecture Report 1
Fig. 2.4 - 2.6 Tony Tony Chopper Old Design
5th April 2022
Tony Tony Chopper is one of my favourite characters from One Piece,
mainly because of his personality-wise. In One Piece, Chopper is the
doctor of Luffy's crew (the captain) and a pirate. What makes him
likeable? It is the way he is able to express his emotions
exaggeratedly that makes him iconic and likeable. Chopper has two
designs; one is the old design, which is pretty dull; therefore, it
has less impact on expressing emotions, which does not match his
exaggerative expressions, in my opinion.
Fig. 2.7 - 2.8 Tony Tony Chopper New Design
5h April 2022
Compared to his old design, the new design is
undoubtedly brighter, shinier and fresher, a definite suit for his
personality. In addition, he is much more circular in shape, and it
shows a contrast to other long and thin characters.
Fig. 2.9 Chopper Heavy Point Form
5th April 2022
Fig. 2.10 Chopper Guard Point Form
5th April 2022
Fig. 2.7 Chopper Horn Point Form
5th April 2022
Chopper is also able to change his forms at will.
He has various them; one is the heavy point which gives him the
ability to deal massive damage to his opponents. As you can see here,
his whole appearance has changed; he's gotten bigger and muscular,
making it evident that he's more potent in this form to us, the
viewer.
Next, is the guard point, which points to his
defence getting stronger. The fact that he becomes even more circular
and furry, hiding his hands and legs here represents a shape looking
like a shield. And shield means higher defence power. With his fur, he
is able to withstand almost any attack.
As for his third form, it is called the horn
point. He gets more prominent and thicker antlers, resembling a stag
beetle. In this form, Chopper's human forearms have become larger, and
he has hooves. Chopper's face is similar to that of his Brain Point,
and he also has a hairier back. He has become taller as well and is
now skilled in digging. He has a few more other forms, too, but I am
not going to mention everything here.
Week 3 / Lecture 3
In week 3, Mr Hafiz taught us various things, such as the uses of
shape builder, how to add and subtract a shape, and to combine and
merge using pathfinder. Then proceeding to Mr Anis, she taught us
about Chiaroscuro. Chiaroscuro uses the contrast between light and
dark to emphasize and illuminate the main figures in a painting or
drawing.
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Then before the class end, we were task with Lecture Report 2 by
Anis. In Lecture Report, we are suppose get one scene and talks
about how it utilize chiaroscuro lighting.
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Lecture Report 2
Fig. 3.0 Fire Force Benimaru punches an Infernal
14th April 2022
This scene comes from an anime titled Fire
Force. Fire Force is an anime about gifted humans fighting a demon
called infernal with a fire ability. The author of the anime is
Atsushi Okubo. This scene is specifically from episode 14 of
season 1, Fire Force, where a character name Benimaru punches an
Infernal in a fight between them, which leads to the Infernal
exploding to its death. To give more details, in the anime, the
Infernal had launched an all-out attack in a town where Benimaru
lives. This scene is when Benimaru and his other friends encounter
a few internals, leading to them fighting, which eventually leads
to the scene shown above.
Fig. 3.1 A closer look of Benimaru punches
14th April 2022
I really like this shot in the scene. What I
like especially about the scene is how the punches clip looks. As
you can see, there are two critical things to witness here.
Firstly, the bright colour yellow of the stomach indicates where
the punches hit and secondly, the most impactful part in this
scene is the crack line coloured in blue; this shows us, the
viewer, the Infernal rib has been crushed by these punches given
by Benimaru and how strong the punches really are. It just gives
that crunch, ouch vibe, you know. I really love how vibrant the
colour looks here, particularly in this shot, because it's as if
the author is begging us to look there.
Fig. 3.2 The aftermath of Benimaru Punches
14th April 2022
Then this is where it proceeds to this scene,
where Benimaru's punches destroyed the infernal. The infernal
exploded after receiving Benimaru punches. In this shot, you can
see how the body infernal exploded in half is coloured in black
while at the same time, the background changes to bright white
colour. The white background gives the black figure a more strong
contrast, which draws the viewers' attention. And it is also a way
to censor an actual death scene in animated series because you
don't want to give it horrifyingly detailed to young viewers,
right.
Week 4 / Lecture 4
As for Mr Hafiz's lesson, we had a Chiaroscuro exercise with him.
We were taught step by step by him how to sketch a "pear" in various
ways, such as adding shadows, colour contrast, duplicating shapes,
etc., during the exercise. Mr Hazig then told us to try it
ourselves, and this is my result.
fig. 4.1.0 Pear
21st April 2022
Moving forward to Mr Anis' lesson, she taught us about Composition
Theory, meaning the arrangement of the elements in visual design. In
the lesson, I have learnt that there are four elemental composition
visual rules and six different types of shots. Those are:
4 Basic Composition Visual Rules
-
Visual Narrative - Visual in the scene complements all aspects of
the narrative
-
Visual Flow - The scene has a clear flow of visuals that directs
the viewer's eyes
-
Visual Balance - The visuals in arrange to balance the
composition in the scene
-
Visual Hierarchy - Visuals are arranged in such ways that direct
the viewer's eyes to specific details first
6 Different Types of Shots
-
Establishing
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Bird's Eye view (Overhead Shot)
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Frame within a frame
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Medium Shot (Three-quarters Shot)
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Close-up
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Worm's Eye View
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Proceeding to the next one, Mr Anis
gave us the next task,
.
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Lecture Report 3
6 different type of shots
1. Establishing
fig. 4.1.1 Establishing Shot
21st April 2022
2. Bird's eyeview
fig. 4.1.2 Bird's eyeview shot
21st April 2022
3. Frame within a frame

fig. 4.1.3 Frame within a frame shot
21st April 2022
4. Medium shot

fig. 4.1.4 Medium shot
21st April 2022
5. Close-up
fig. 4.1.5 Close-up shot
21st April 2022
6. Worm's eyeview
fig. 4.1.6 Worm's eyeview shot
21st April 2022
Week 5 / Lecture 5
Mr Hafiz has given us another Chiaroscuro,
another picture to illustrate. He has shown the steps needed to do it
beforehand. Here is my results:
fig. 5.1.0 Chiaroscuro Exercise
28th April 2022
As for week 5 with Mr Anis, this time, she
has taught another Composition Theory, although its about Fore,
Mid and Back background this time. And as usual, she has given us
another lecture report according to the topic we have learn
today.
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Lecture Report 4
fig. 5.1.1 Scene from Spongebob
fig. 5.1.2 Outlined foreground, middle-ground, and background
A shot from this scene shows the Fishman
pulling the cannon rope with Patrick and Spongebob in the foreground
because it is the closest to us viewers and where the main action is
going. While the fish lady on the right side is in the middle-ground
as she is behind where the action is going on, showing reaction to
the action. And finally, the location where they are (inside the
store) is the background.
PROJECTS
Task 1: Exercises - Vormator Challenge
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Week 1 / Vormator Challenge Part 1
The task given to us for the week is Vormator Challenge.
The challenge aimed to test our abilities in creating unique designs with
limited shapes given to us, but the task assigned to us by our lecturer was
a little bit different; it was to create a character with the given sets.
The hard part of the challenge is we are not allowed to manipulate the
shapes nor add any new shapes, but we are allowed to rotate and change the
size of the shapes. I am honestly quite intrigued by this challenge. It made
me ask myself what kind of unique character I could create out of this.
Fig. 1.2 Vormator Challenge Shapes
30th March 2022
Before creating my character, I ask myself these two questions, what kind
of character do I have in mind to create? Then, how would I create it
using these shapes? I did some research first, and then after a while, I
found inspiration, Greninja. Greninja is a pokemon that has the ability of
those ninjas. Greninja has the shape of a triangle and wears a
cloak.
Fig. 1.3 Greninja from Pokemon
30th March 2022
After finding an Inspiration, I would then proceed to
creating my first draft of my Vormator Character. Here is it:
Fig. 1.4 Attempt 1 on Vormator Character
30th March 2022
Week 2 / Vormator Challenge Part 2
After looking through some other people's ideas, I have found myself
growing to hate my character; it looks a little bit off for me, in my
opinion. But, in comparison, everyone did so well in theirs. I spent hours
thinking about what I could do to improve my character; then, after some
time, I got an idea to put a cloak on my character to make it better. Though
at the same time, it is pretty hard to make a cloak, I had no idea how would
I make one until I saw this picture.
Fig. 2.8 Sky: Children of Light
7th April 2022
Here is an improved version of my character using the
picture above as a reference.
Fig. 2.9 Attempt 2 on Vormator Character
7th April 2022
I needed confirmation that this character would be good for my Vormator
Challenge, so I asked Mr Hafiz. His response was positive; he liked it;
it's unique to him since none has used the Chevron shape before as the
head. I was pretty happy hearing this from him. And so, proceeding to
the next step, I decided to experiment with colours, what colour would
fit this character.
Fig. 2.10 Vormator character in different colours
7th April 2022
Week 3 / Vormator Challenge Part Final
Unfortunately, in the end, I wouldn't say I liked any of the
colours, so then I would stick to the very first colour variant I
did. The colour blue, red, yellow and black.
Fig. 3.3 Final colour choice
14th April 2022
As you can see here, there are two styles of
character, one is without the scarf, and the other is with the
scarf. At first, I wasn't sure what to choose between the two, but
after some feedback from my friends, I decided to pick the one with
the scarf style. However, before finalising it, I, too, decided to
touch upon the character a little bit. And here is the final product
of it:
Fig. 3.4 Final Product of the Vormator Character
14th April 2022
Final Result of the Vormator Character
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Task 1: Exercises Part 2 - Vector Illustration
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Week 4 / Vector Illustration Part 1
As for the second part of the
exercise, we are told to create a game character card for the
character made in Vormator Challenge. As for part 2, I started
with a background colour palette. I have decided to make the
background a desert for my character with the colour palette
given.
21st April 2022
Here is my first draft in drawing the
background:
Fig. 4.8 First attempt in drawing a background
21st April 2022
Week 5 / Vector Illustration Part Final
According to the last week's work, I have created a background
which I like, so I didn't bother doing a second one. However,
since I like it so much, I decided to put the character in the
background to see its appearance. So, here are two variants of
it:
Fig. 5.2 Background with texture in it 1
1st May 2022
Fig. 5.3 Background with character in it 2
1st May 2022
I'm not too shabby with the second variant, but I prefer
the first one to stick with those. I am not wasting any more
time; I created a game card out of this, inspired by an
anime named Vanguard. Vanguard is an anime about a famous
playing card named Vanguard, so it's expected to see many
tournaments shounen base type in this anime. It is quite a
fun anime, and I must say since it goes deeper and darker
further it gets.
1st May 2022
Fig. 5.5 Toark Game Card Finalise
1st May 2022
Fig. 5.6 Toark Game Card Updated (Final Version)
16th July 2022
Name: Toark
Ability: Invisibility
Power: 10000
Shield: 5000
Background: Toark is from a clan known as Paladin; it is not a literal
paladin. Paladin is an assassination clan that has many
talented ninjas. But it was massacred by other clans. Toark
is the last remaining survivor of the clan. Therefore, he
decided to avenge his family, which was slain by other
clans.
Vector Illustration Finalise
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FEEDBACKS
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Good character, should try to remove the lines
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Unique character, never seen before
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Stick to the first color
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The background is great, we should stick with the first variant
REFLECTION
The exercise has been an enjoyable adventure for me.
Although it was pretty hard, I find it intriguing and exciting to create a
character with restrictions. It challenges my creativity. There were ups and
downs moments, such as when I struggled to find a way to improve my
character looks and when Mr. Hafiz complimented my character design, and
called it unique. As for the second part of the exercise, it was fun, too;
the idea of being able to create my game card was sweet. I have gotten the
chance to develop my vanguard character with this exercise, although I don't
find the results appealing as I had not enough time to finish the coloring.
But overall, the exercise is a great and fun learning process.
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