3D Modelling // Task 1- 4
5th April 2023 - 3rd May 2023 (Week 1 - Week 5)
Emran Tarek Sayed // 0346648
Bachelor of Design (Hons) in Creative Media
3D Modelling // Task 1-4
INSTRUCTION
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TASKS
Week 2 // 12.04.2023
Task 1: Primitive Modelling
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In the first two weeks of the module, we were taught the essential tips and tricks of Blender by Mr Kamal, including the lessons for our first task, Primitive Modelling.
In the first task, we must create an object with only a primitive structure and apply basic material to the object.
Following the instructions above, I started by getting references for my object. As for my object, I would make it with a twist. That is, Kirby will be eating a soccer ball.
Fig. 2.0 Kirby Reference 1
17th April 2023
Fig. 2.1 Kirby Reference 2
17th April 2023
Fig. 2.2 Kirby Reference 3
17th April 2023
Fig. 2.3 Soccer Ball Reference 1
17th April 2023
Fig. 2.4 Soccer Ball Reference 2
17th April 2023
To get closer to my idea, I have sketched it out to get the feel of it. Since it's pretty simple, it took me only a short time to sketch the final look of it in Procreate (2D Form). Here is it:
Fig. 2.5 Kirby Final Look (Sketch)
17th April 2023
After acquiring all the references and the sketch, I started modelling the object on Blender. I started by putting one of the image references of Kirby as a guide, and I then created the body of Kirby. It didn't take long to form the body of Kirby, including the hands and feet. I only used the basic sphere shape to create it. But with a bit of adjusting here and there.
Fig. 2.6 Kirby Part 1 (Body Parts)
17th April 2023
Without delay, I begin modelling Kirby's face. This took some time as I am not used to using Blender. I even had to watch a video or two to get the hang and understanding of it. As it is different from creating a body. I tried various methods, push and error, until I managed to make a face by sculpting the eyes and the mouth by intersecting a couple squares resembling the eyes and mouth, adjusting the angles to sculpt the look, and finally using exposure to create the 3D look. The bonus point is that I smoothen out everything afterwards.
Fig. 2.7 Kirby Part 2 (Face)
17th April 2023
Next was modelling the soccer ball, which took me a few minutes. After I had watched a couple of videos on how to make one. I used an Ico Sphere, which would be adjusted to look like a shape of a ball (close). Then would be smoothened, shaped, and lined up until it looked like a soccer ball.
Fig. 2.8 Kirby Part 3 (Soccer Ball)
17th April 2023
Combining the two objects, Kirby and the soccer ball, was easy. It took about a minute to form the look. Although, due to a few circumstances, it had been adjusted to look much smaller than it initially should. It still looks good, regardless.
Fig. 2.9 Kirby Part 4 (Kirby munching a soccer ball)
17th April 2023
The next step, which is to add basic material, was completed in about the same time it took to complete the previous step. Maybe a bit longer, as I had to sculpt the eyes a bit more so it could look better.
Fig. 2.10 Kirby Part 5 (Basic Materials)
17th April 2023
The final part of this task, probably the second longest step, was manipulating the lights and shadows of the object I created. As usual, I had to recap myself by watching videos and lecture recordings to learn how to do so. It was confusing initially, but I am sure I am getting the hang of it.
To manipulate the lights, I had to add the point light I used, despite other variants, as it felt the easiest to work. By adjusting the position, and the strength, to the point of changing the background colour to get the best of the lighting. As for the shadow, I only had to remove the duplicate shadow and used the feature, Denoiser to get the best look of it.
Fig. 2.11 Kirby Part 6 (Work In Progress)
17th April 2023
Fig. 2.12 Kirby Part 7 (First Look)
17th April 2023
I was only satisfied with some of the lighting, shadows, positions, colours, etc. So with a bit more tweaks, here and there. As in changing the strength of the lighting, the position of the object and the background colour. I was done with it and had a final look.
Week 3 // 19.04.2023
Task 2: Cylindrical Modelling
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After completing task 1, we were taught a few more tips to prepare us for task 2. In task 2, we are required to make any object made out of cylindrical shapes, such as glasses, plates, bowls, and so on.
I have decided to make a simple wine set, such as a wine bottle and glasses. Adding a bowl to the mix. To start with my task, I researched wines to get blueprints and sketch an idea of how I wanted it to look.
Fig. 3.0 Wine Glass Reference 1
24th April 2023
Fig. 3.1 Wine Glass Reference 2
24th April 2023
Fig. 3.3 Bowl Reference 1
24th April 2023
Sketch.
Fig. 3.4 Liquor Set Sketch
24th April 2023
With all the references and the sketch, I started modelling in Blender. I started by creating the bowl. It wasn't that hard; I only needed the cylinder shape to make the bowl. I removed its face and then created the bowl's handles using Boolean. Afterwards, I solidified the bowl and had it smoothened. I made two slightly different bowls, unsure which to use.
Fig. 3.5 Liquor Set Part 1 (Bowl)
24th April 2023
Then I would start creating the wine bottle. As for the wine bottle, it was harder to create, but I went through it after watching a couple tutorials on how to make a wine bottle. I started by putting the reference needed to complete the wine bottle, then shaped out the cylinder to its size. I would have to then extrude and scale it to make its shape look like a wine bottle.
Fig. 3.6 Liquor Set Part 2 (Wine Bottle)
24th April 2023
I then proceed to make the cap of the bottle. The steps done were that I duplicated the top part of the bottle the separate it, which I then extruded and scaled down to its shape. As I was making the cap, I remembered I had to make the dent at the bottom of the bottle. So I did that, too, as I was making the cap. It is the same step, extrude and scale.
Fig. 3.7 Liquor Set Part 3 (Wine Bottle Cap)
24th April 2023
Fig. 3.8 Liquor Set Part 4 (Wine Bottle Dent)
24th April 2023
I used loop cuts to make a few adjustments to the wine bottle and the cap. And smoothened it using a subdivision surface. I solidified it using solidify in the modifier section.
Fig. 3.9 Liquor Set Part 5 (Adjustments Made)
24th April 2023
Following the wine bottle, I then created the wine glass. I made it by using a path line and screw as modifiers. I extruded it into the proper shape, then added on solidify and subdivision modifier. And then, I would duplicate it to create another wine glass.
Fig. 3.10 Liquor Set Part 6 (Wine Glasses)
24th April 2023
I had all the materials needed, and I would only need to create the scene and add some lighting. But that would be too basic, including my sketch. So, I created a whiskey bottle and glass to create a whole new scene. I made the bottle and whiskey using a cylinder, extruding and scaling. And using solidify and subdivision surface as the modifiers and smoothen the materials.
Fig. 3.11 Liquor Set Part 7 (Whiskey Set)
24th April 2023
I then reposition all the objects into their position to create the scene that I imagine. And this is the result. As I was done with all the objects, I added materials to the objects and manipulated the object's shade, colour, etc.
Fig. 3.12 Liquor Set Part 8 (Scene)
24th April 2023
Fig. 3.13 Liquor Set Part 9 (Materials Added)
24th April 2023
Finally, I have decided to change the scene's lighting and the set's background to make it look more appealing. Here is the final look at it.
Week 4 // 26.04.2023
Task 3: Box Modelling
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After a few more lessons, we were given task 3. As for task 3, we needed to create an object in a shape of a vehicle, camera or furniture with the box modelling method taught by Mr Kamal.
I have done my research on this, and I decided to create a vehicle that's famously known in a game called Rocket League. Its name is Fennec. I have gathered a few images of the vehicle for reference.
Fig. 4.0 Fennec Reference 1
29th April 2023
Fig. 4.1 Fennec Reference 2
29th April 2023
Fig. 4.2 Fennec Reference 3
29th April 2023
I have sketched the car, too; although it looked slightly different, it's still the same.
Fig. 4.3 Fennec Sketch
29th April 2023
The first step was to import the reference to the Blender, then using a square shape, I would have to line up the reference. I cut it in half and added the mirror modifier, so I only needed one side. And as usual, I created the vehicle's body with a lot of extruding, scaling, loop cutting, and combining.
Fig. 4.4 Vehicle Part 1 (Fennec's Body)
29th April 2023
Without further ado, I proceeded to create the tyres of the vehicle. I only needed to do one and then duplicate it into four. I made the tyres using a cylinder, adjusting its position and extruding and scaling down to its shape.
Fig. 4.5 Vehicle Part 2 (Fennec's Tyres)
29th April 2023
I combined those two together, the body and the tyres. Then I would add the materials, so it would be better in terms of look and feel.
Fig. 4.6 Vehicle Part 3 (Fennec's Full Look)
29th April 2023
Fig. 4.7 Vehicle Part 4 (Fennec's Materials Added)
29th April 2023
And finally, I added a background and some lighting to the scene I made for the vehicle (I readjusted the position and angle of the car and camera). I used dark purple for the background and used red, blue and white lights for the lighting.
"I was told that I needed to change it into low-poly, but that would mean remaking the whole thing so I leave it as it is."
Week 5 // 03.05.2023
Task 4: Karambit Modelling
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And for task 4, aka the final task. We were given a blueprint of a karambit by the lecturer, Mr Kamal, and then we would have to make it into a 3D model in the Blender using the new techniques we learned from him.
Fig. 5.0 Karambit Reference
9th May 2023
I started by sketching the reference blueprint given by Mr Kamal to get the feel of it. And made it into two designs.
Fig. 5.1 Karambit Sketch
9th May 2023
We did the Karambit in class, but I wasn't paying attention, so I had to do it by watching the recorded lecture by Mr Kamal for that class. And follow step by step in doing the Karambit.
The first initial step taken in the recorded lecture was making the thumb hole of the Karambit. It was made with two cylinders that have been readjusted to have more edges. One for the whole shape of the thumb hole and the other to create the spot, which I used Boolean for that.
Fig. 5.2 Karambit Part 1 (Thumb Hole)
9th May 2023
According to the video, the next step is to create a nice edge using Boolean. With that, I would then extrude the edge's face to cover the rest of the Karambit. This is what it looked like.
Fig. 5.3 Karambit Part 2 (Extrusion)
9th May 2023
The following step uses Boolean to create the shape of the Karambit, which I then follow by cleaning the vertices of the Karambit so it looks cleaner.
Fig. 5.4 Karambit Part 3 (Shaping)
9th May 2023
Furthermore, for it to look slightly realistic, I have creased out the front part of the Karambit. After that, the final step was adding material (the handle) and colouring the Karambit, including backgrounds and lights.
FEEDBACKS
"Feedback has been mentioned under Tasks."
REFLECTIONS
Task 1: Primitive Modelling
The first task was enjoyable. It was weird for me as I wasn't familiar with tools in Blender, and as I had yet to gain knowledge or skills in using it, I was a complete beginner. So it took a bit longer than it should to finish it. But at the same time, it was straightforward, as the first task only asked a little, and only some tools needed to be used to complete it.
Task 2: Cylindrical Modelling
I gained some knowledge and skills in using Blender, but I still need to familiarize myself with it. As I went through task 2, I learned they were more to Blender, such as the tools, how to use them, etc. I watched some tutorials and rewatched the recordings to learn more about Blender. But overall, it was such a smooth process as I was having fun creating the objects, readjusting and positioning them so that they would look appealing.
Task 3: Box Modelling
This time, I learned low poly, a lower version of high poly, the term for box modelling. And I didn't expect that I could create a car I was using in a game with this task. It feels refreshing to be able to do that. And it looked good too.
Task 4: Karambit Modelling
I tried making it as simple as possible as my previous one was too detailed, according to Mr Kamal. As for this task, it's pretty easy as I have gained a lot of skills with the previous tasks. But creasing the Karambit took some time as there are always holes as I am creasing it. Overall, I feel satisfied with it.






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