3D Modelling // Project 1: Hard-Surface 3DModelling
3rd May 2023 - 21st May 2023 (Week 5 - Week 7)
Emran Tarek Sayed // 0346648
Bachelor of Design (Hons) in Creative Media
3D Modelling // Project 1: Hard-Surface 3DModelling
INSTRUCTION
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PROJECT
Project 1 Hard-Surface 3DModelling
For the first project, we are tasked to create
a hard surfaces modelling such as a vehicle, weapon, robot or
machine. We must use polygons tools and the techniques we have
learnt to model.
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As for my plan for the first project, I will be making a robot or a machine. To be more specific, I am making a robot that's called Wall-E from the movie Wall-E. It's a square-shaped robot whose body is very mechanical. So to start with my project, I searched for a blueprint for Wall-E. Here is one I found.
Fig. 5.0 Wall-E (Blueprint)
6th May 2023
Before I started modelling Wall-E, I checked out a couple video tutorials that people have made on Wall-E to learn a few tips and to help me with my modelling. I even rewatched the recordings that have been recorded by Mr Kamal.
Afterwards, I started modelling Wall-E in Blender by first making the body of Wall-E. Wall-E has a square-shaped body, so I used a cube to create the body, two cubes. One for the top part and the other for the bottom part. I used a mirror modifier, so I only needed to create one side while the other would mirror it. I made the basic shapes of Wall-E first and smoothened it with the subdivision surface modifier.
Fig. 5.1 Wall-E Part 1 (Basic Shape Of The Body)
6th May 2023
Moving along, I began to put more details on Wall-E, which took me a long time to finish as I needed to get the wireframes right to look good on the subdivision surface. I have used a lot of cubes and cylinders for the rest of the details on Wall-E's body. I used extrusion, scaling, and beveling for the details on the body. I tried to make it look similar to the blueprints. Here are the hours of the result.
Fig. 5.2 Wall-E Part 2 (Details Added)
6th May 2023
Fig. 5.3 Wall-E Part 3 (Front View)
6th May 2023
Fig. 5.4 Wall-E Part 4 (Side View)
6th May 2023
Fig. 5.5 Wall-E Part 5 (Back View)
6th May 2023
Fig. 5.6 Wall-E Part 6 (Bottom View)
6th May 2023
Fig. 5.7 Wall-E Part 7 (Top View)
6th May 2023
I move on to the next step, creating the head of Wall-E. I began by creating the structure of the neck. As usual, I used cylinders and cubes for it and combined them. Then I started creating the eyes of Wall-E. I used a bezier curve to produce a curve on certain parts of Wall-E.
Fig. 5.8 Wall-E Part 8 (Neck)
6th May 2023
Fig. 5.9 Wall-E Part 9 (Eyes)
6th May 2023
I was tired, so I continued the rest the next day. I began finishing the rest of the Wall-E parts, starting with the hands. Similarly to the rest, I used the same method: extrusion, sizing, scaling, etc. Cubes and cylinders are used to create the hands too.
Fig. 5.10 Wall-E Part 10 (Hands)
7th May 2023
The legs of Wall-E are rigid, the second most challenging part of creating other than the body. Because the legs are mechanical, it's a bunch of different parts and gears combined with a rail around it. I started by creating the inside part, the gears, and combined it all together. Then I would use another bezier curve to place the rail around the gears after I have created it.
Fig. 5.11 Wall-E Part 11 (Legs Incomplete)
7th May 2023
Fig. 5.12 Wall-E Part 12 (Legs)
7th May 2023
I was done modelling Wall-E, and its time for the final step. That is to put in the materials and colours on Wall-E, including background and lighting for rendering. I couldn't create a metallic material on Wall-E, so I painted two colours with different backgrounds. The only material I added was the eyes; I made it into a glass-like material using the method I used in Exercise 2. Here are the final looks of Wall-E.
FEEDBACKS
"Feedback has been mentioned under Project."
REFLECTIONS
Project 1 Hard-Surface 3DModelling
Hard surface modelling was challenging, although, as usual, I enjoyed it. It took me a long time to create the details look on the body of Wall-E as I am a perfectionist, so I hated it if it looked a bit off. So I spent countless hours until I was satisfied. I used the methods that Mr Kamal thought were to use extrusion, scaling, sizing, bevelling, boolean and many more. The other problem I encountered was wireframes; I struggled a lot with cleaning up the wireframes of Wall-E. In a similar case to Exercise 4, I struggled with wireframes. But after countless trials and errors, I cleaned it up, and it finally looked good under the subdivision surface. Overall, although it was challenging and took a long time to finish, I learned a lot from it, even some shortcuts here and there and most importantly, it was fun creating Wall-E. I am excited about the next project.

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