3D Modelling // Project 2: Theme-Based Scene Modelling

24th May 2023 - 11th June 2023 (Week 8 - Week 10)

Emran Tarek Sayed // 0346648
Bachelor of Design (Hons) in Creative Media
3D Modelling // Project 2: Theme-Based Scene Modelling


INSTRUCTION

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PROJECT

Project 2: Theme-Based Scene Modelling 
     In this project, we must create a scene-based environment model using the techniques we have learned in class. It has to be in a diorama or isometric composition. Finally, it needs to be rendered in Eevee or Cycle form.

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     For project 2, theme scene-based modelling, I will make a cubical room that feels classic or vintage. As I find vintage and classic pleasing and aesthetic. So first thing first, I searched for inspiration, a reference to get an idea of what to make. 

Fig. 6.0 Cubic Room (Reference/Inspiration)
3rd June 2023

     I needed to simplify the version shown above, so I began by listing the items I wanted to create and then searched for tutorials on each part I decided to create. The list of items are bookshelf, carpet, table, chair, lantern and so on.

     Following the tutorials I found, I began modelling the parts I needed. Starting from a chair. 
I made about three different types of chairs. I made out the shapes of the chair using cylinders, planes and circles, which I would then use subdivision surface to smoothen the chairs.
Fig. 6.1 Cubic Room Part 1 (Chair 1)
3rd June 2023

Fig. 6.2 Cubic Room Part 2 (Chair 1)
3rd June 2023

Fig. 6.3 Cubic Room Part 3 (Chair 1)
3rd June 2023

Fig. 6.4 Cubic Room Part 4 (Chair 1)
3rd June 2023

Fig. 6.5 Cubic Room Part 5 (Chair 2)
3rd June 2023

Fig. 6.6 Cubic Room Part 6 (Chair 2)
3rd June 2023

Fig. 6.7 Cubic Room Part 7 (Chair 2)
3rd June 2023

Fig. 6.8 Cubic Room Part 8 (Chair 3)
3rd June 2023

Fig. 6.9 Cubic Room Part 9 (Chair 3)
3rd June 2023

     I then proceeded to create a table, including a lantern too. As for the table, I mostly use a plane shape to create it. And as for the lantern, I used a circle shape and a point for the light. 

Fig. 6.10 Cubic Room Part 10 (Table 1)
3rd June 2023

Fig. 6.11 Cubic Room Part 11 (Table 1)
3rd June 2023

Fig. 6.12 Cubic Room Part 12 (Lantern 1)
3rd June 2023

     Moving along, I created the carpet and bookshelf too.

Fig. 6.13 Cubic Room Part 13 (Bookshelf 1)
4th June 2023

Fig. 6.14 Cubic Room Part 14 (Bookshelf 1)
4th June 2023

Fig. 6.15 Cubic Room Part 15 (Bookshelf 1)
4th June 2023

Fig. 6.16 Cubic Room Part 16 (Carpet 1)
4th June 2023

     After I was done with creating all the necessary parts. I proceeded to create the cubical room. I created the cubic room using the inspiration above. There are a few adjustments to it. Those are; I have added a second floor to it and added brick walls.

Fig. 6.17 Cubic Room Part 17 (Base Look 1)
4th June 2023

Fig. 6.18 Cubic Room Part 18 (Base Look 2)
4th June 2023

     I immediately added the materials I had created before onto the cubical room. I didn't know where to put so it was a trial and error. It took me some time to get the look I wanted. I even added a background along the way. 

Fig. 6.19 Cubic Room Part 19 (Materials & Background Added)
4th June 2023

     I wasn't satisfied with the look. Therefore, I added a few more materials to look more fulfilling. I added a few more lanterns, a coffee, cookies, books, stairs, drawers, and frames. 

Fig. 6.20 Cubic Room Part 20 (More Materials Added)
4th June 2023

     The final two steps are to add texture to the materials and lighting to make them more appealing. Firstly, I wanted it to look more medieval and industrial, so I added brick and wood texture to the walls, floors, chairs, tables, drawers and bookshelves. I then made lighting coming from the lantern and the top. 

Fig. 6.21 Cubic Room Part 21 (Texture Added)
4th June 2023

Fig. 6.22 Cubic Room Part 22 (Lighting Added)
4th June 2023

     I finally adjusted the camera settings to the instruction and rendered my image. Here is the rendered image: 

Fig. 6.23 Cubic Room Final Part (Final Look)
4th June 2023

FEEDBACKS

"Feedback has been mentioned under Project."


REFLECTIONS

Project 2: Theme-Based Scene Modelling
     Theme-based scene modelling was another challenging project for me as I am not the creative type. This project challenges your creativity, unless if you watch a whole tutorial video on how to create a specific cubical model. Then that would be different. Anyway, I had to watch multiples tutorials and combined all those ideas into one. As a not creative person and a perfectionist, I always felt like my cubical 3d model could be better or lacking in certain aspects. I had to go through many trials and errors just to get a look that satisfied me. To top it off, I struggled, and it took me a long time to finish, but I managed to finish it, and I am satisfied with the look.

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